How Fortnite & PUBG Work

Like almost everyone else on the planet, I’ve been playing a lot of battle royale games and asking: Why are these so good? I think there are a few unique things happening in the genre: The games push skill and are willing to punish players for making mistakes, which goes against the trend in game…

Develop: When You Don’t Need A Consultant

In my final column for Develop (I’ll be writing for GamesIndustry International from April), I talk about times when you shouldn’t hire a consultant. Consultants are of best use when you’re blind on a subject. When you have a specific problem that needs their unique knowledge to help you gain deeper understanding and reach a…

Gamasutra: What Magic: The Gathering Can Teach Us

It’s no secret that I play a lot of (and spend a lot on) Magic: The Gathering (check out my Planeswalker Points). I think that it has a lot it can teach game designers as they learn and enforce the rules, build decks to make best use of limited resources, discover emergent strategy and the…