Pixel Miner: Designing for Addiction

In the polite society of games addiction is so loaded a term we like to use synonyms such as “sticky”. Semantics aside, I designed Pixel Miner, like any of my games, to be addictive. I wanted to have players entranced not for any mean-spirited reason, but to prove that the games I make are effective…

The Rise of Rage of Bahamut

I’m something of a card game fanatic: I play and write about Magic: The Gathering a great deal and have worked and advised on a number of card battlers. Whilst the genre is insanely popular in Japan, where Puzzle & Dragons makes $25 million per month, few have managed to crack the West. The standout…